The Founder’s Note
How Kilnfall Is Made
KILNFALL is one person’s game, built in the open, with AI as a real part of the toolchain — not hidden, not the whole story either.
I am an oldschool gamer building the game I have always wanted to play... I am approaching game design as a game itself, and leveraging every modern tool available to allow a single developer to create this entire estate. Anthropic, OpenAI, Ollama, RunwayML, Suno, Qwen, Gemma... Elo Studios (me, myself, and I) does not hide from our embracing of AI in all its forms and applications... the ADR and FDR logs every decision I have made... This is not vaporware. This is not slop. This is a strategic use of thousands of development dollars multiplied by AI efficiency into something that represents a game that I have always wished for... Feel free to email me at justin@kilnfall.com — direct email.Justin — Founder, Elo Studios
We are building this game as gamers, for gamers.
What that means in practice
Concept art, code, and narrative drafts all pass through AI tools at some stage — alongside a Founder Decision Record and an architecture-decision log that put a timestamp and a reason behind every call that shapes the game. Those records keep the creative and technical decisions inspectable without turning unfinished production work into a public promise.
KILNFALL is in active development. Nothing on this site claims a release date it cannot keep.
Talk to the person making it
Feel free to email me directly: justin@kilnfall.com.